Archive for June, 2008

An Update

I realize it has been just over two weeks since I’ve posted anything here so I figured I’d let everyone know why. Directly after finishing up the project that I referred to in a couple of my other posts I jumped into another one using Papervision3D. It hasn’t been easy for me since I am not super familiar with the API and the lack of documentation (I’m looking at you, John Lindquist :P) hasn’t made it any easier. I’m not going to put a timeframe on when I will complete it and I know there are projects on the horizon so all I can say is I just don’t know when I’ll have time to post stuff up. I did manage to create a class today that I am using in the project which I do plan to release that has to do with gauging mouse inactivity but I want to polish it up before I post it so it may still take a bit.

On top of all of this, Jessica and I have been looking to expand our family. No, not in that way, but a puppy. We’re looking to purchase a Shih Tzu and we have found a potential candidate/breeder so we are going to visit on Saturday and take a look. If all goes well, we’ll have a little guy named Kingston running around the house in about three weeks.

Anyway, just wanted to let everyone know I’m alive still.

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Clearing A BitmapData’s Contents

I’ve been using BitmapData lately more and more (I know, I’m very late to the party) and something that I was curious in was how to clear it before I can draw to it again so that the previous frame’s contents are not in it. Particularly, I was wondering how I can very simply and quickly erase everything inside of what I just draw into a BitmapData object. I did some quick Google work and found the answer to be VERY simple. Read more »

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AS2: AgeChecker

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I had a need to do some age checking on the project that I’m currently working on. I figured there had to be something out there for this already and I googled away for an age checker in Flash. I found a very handy little function written by Calvin Ly and with his permission I simply wrapped this into a class and am posting it here for anyone who may need it in the future. Thanks Calvin! Read more »

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