EDIT 3/20/09: Thanks to Andre Anaya in the comments I figured out what my issue was. Apparently I have to run the loader.unload() method in my Event.INIT before going on and loading the next asset. Thanks Andre!
I normally don’t like to do this on here but I’m at a loss right now. I just spent about three hours troubleshooting some code because it wasn’t working in Flash Player 9 (but working fine in 10). The situation is this: I was loading some images sequentially and I had a loader instance defined at the top of my class and then added listeners etc. in my constructor. I then was reusing that loader instance to load future images. This was working fine in FP10 but the client came back and said it wasn’t showing the images after the first load in FP9 (any version of FP9, actually, as I tested it). I had to go through and each time I wanted to load a new image I had to re-create the loader and its listeners and then it worked flawlessly in FP9. What on earth am I missing here about FP9 that seems to work in FP10? I tried doing some Googling about it but nothing really noteworthy came up. Can anyone please explain to me why this was happening in FP9? Thanks in advance for whoever can do that for me.