Jack has officially (out of beta) released version 10 of TweenLite/TweenMax. This is the version with all the plugin architecture as well as some awesome new features and, as usual, speed improvements. You can read all about it on his official posting.
It’s no secret that I am a huge fan of Jack Doyle’s TweenMax and a huge supporter of the GreenSock tweening platform. However, I would not be doing “my job” if I didn’t announce the release of Shane McCartney’s Tweensy. It is a new AS3 tweening engine that seems very advanced and robust. I took [...]
I recently had a chance to ask Jack Doyle, the creator of TweenLite/Max, some questions in between projects. As some of you who regularly read this blog already know, I’m a huge fan of Jack’s TweenMax and use it on a regular basis. Jack is a friend and colleague, yes, but that is not why [...]
View Blog Post Many of you know that when it comes to tweening I look no further than TweenLite/FilterLite/Max (usually TweenMax cuz I’m crazy like that). Jack has just released a new utility class called TweenGroup which goes hand in hand with his tweening engines to add some extra and awesome functionality.
View TransformManager Post If you’ve ever had to make an application where the user can scale/rotate/distort objects on the stage you know its no easy task. Well, Jack Doyle, a good friend and the wonderful author of TweenLite/TweenFilterLite/TweenMax, has release an AS3 version of his TransformManager class that allows you to easily add this functionality [...]
View Example Get Papervision3D [Tutorial] Get TweenMax Download Source One of the things that I was curious about when using Papervision3D was how the camera moves around and tracks other objects. Originally I set up a Camera3D object and moved it around to look at other objects but that wasn’t playing well with the way [...]
View Example Get Papervision3D [Tutorial] Get TweenMax Download Source Well, the first thing I have done in Papervision3D is a replica of what I essentially did with the DistortionTweener (or actually the reason I made the DistortionTweener). It is much easier to do and takes a lot less to do (the original DistortionTweener, with research, [...]